My retexture uses a mesh edit done by Reis. Reis is incredibly talented and amazing, and ridiculously kind for letting me use her work in my retexture. She fit the hair to the head better, and I think it looks lovely. Unfortunately, this led me to discover an issue with my retextures that I will talk about after my preview pictures.
Skyrim has treated me nicely. I love it, it is the greatest thing ever.
ANYWAY, I was super stoked about Newsea's new stuff, because I love the way my texts look on Newsea hairs, and also, I'm going to go ahead and say that their ratio of quantity to quality is the best out of all the creators for Sims 3 (meaning that as much as I FREAKING love Cazy and Anto's work, waiting months between hairs sucks (although I DO understand that they have lives)).
This retexture's title is based on Sick Muse by Metric.
Click to make with the enbiggening (also I have a new color, as per anon's advice):
This hair was retextured using DABOOBS. This means that both versions can be used in game, but all of Newsea's original bones are apparently gone. This means no fat sliders. I never noticed this issue when I began, and my preview system requires that I have multiple copies in-game at once, so DABOOBS is necessary. Please let me know if you guys would prefer to have multiple copies, or original bones (the thing that allows for fat slider support, to an extent).
Disclaimer: I did not mesh this, and I did not edit the mesh. It was meshed by Newsea, and edited by Reis.
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You said, "look at me" I looked away,
P.S.(Punkin Spais): If you have any issues with things, let me know, I will fix them.
Go ahead and use my stuff for whatever, I don't need credit if you're using my hair in previews, although it would be AWESOME. I DO need credit, however, if you're uploading my hair with a sim. Kthxbai.