**My issue with the sims community is that no one actually helps anyone else. Back when I first did this hair everyone told me I sucked, and after taking a look at my work, I'd have to say I agree with the fact that I REALLY REALLY sucked. But the problem was that a lot of other people would tell me that my work was great, and that I should just ignore the trolls, and I did. As a result of ignoring them, I kept cranking out terrible stuff, and I've been cranking out terrible stuff ever since. My issue is that I'm learning as I go, but that means that every time I learn something new, all of my prior work is no longer relevant. For example, I just got rid of all the hairs in my game from before April. The reason I did this is because I simply cannot use them in-game anymore, I can't put them on a Sim and then watch the Sim wear those hairs anymore, because all I can see is how bad they are. I threw out a majority of them because they tend to stick out literally feet in front of my sims, but some of them were due to bad bone assignments. I'd like to know when I'm going to stop cranking out things that I'm going to get rid of a month later. Because of everything I've learned, my standards for hair in-game are ridiculous. I can't use Anubis fixes anymore. I'm actually getting to the point where I can't use any hair that anyone else makes with the exception of Cazy and Reis.
I don't really know what to do, or where I'm going with this, I'm just frustrated. Now that I know how to make meshes work almost exactly the way I want them to, I can't put anyone else's work in my game. Its driving me nuts. I'm just going to go back and do all of my favorite hairs all over again. I think I'm going to start with Newsea, because most of Newsea's stuff has a really good foundation, and I can edit their stuff as opposed to fully converting everything. I have a hair by SkySims and one by Butterfly in the works, but I don't really have the patience to fix their sloppiness.
And I know how horrible this sounds, but where is my recognition? I put so much work into these meshes and I feel like no one cares because I'm not Anubis. Maybe I would have been better off stopping when everyone told me I should have. But hey, no one is telling me to stop now.
I guess encouragement is better than telling someone to stop creating because with time, the creator will get a lot better if they're willing to teach themselves. I'm just miffed because I spent a year cranking out trash.
Quick life update: I've been doing a lot of socializing and partying, and I went on a first date with this really nice guy last night. Which is why I haven't been posting. I have 3 hairs ready to post at this point, and I'm only just now taking and editing pictures.
Is it normal to meet your date at 7PM and get dropped off back home at 2AM? I mean, we watched a movie, but how long do dates typically last? Even without the movie we were able to stand each other for 5 hours, and that means our whole date lasted a total of 7 hours. It wasn't boring, it wasn't uncomfortable, and I didn't feel pressured into having sex with him, it was just nice. It's actually really great, because I never thought that anyone would be attracted to me, but I guess he must have been, otherwise why did he ask me out and why did he deal with me for 7 hours? I want to go out with him again. Is it a good sign? I mean to those of you who have dated, does dinner and a movie and then sitting on the beach talking for hours warrant a good date? I'm new to all of this. Rant over.**
^Sorry about the wall of text.^I liked this hairstyle, but I thought it was too massive to be a thing, so I shrank it. The bone assignments are Newsea's but I added some minor breast assignments, because I added a thin morph and it clipped with shirts by Icia23. Only Icia23, strangely enough. I guess her stuff has big boobs than most other stuff. Unfortunately, the tips CAN look a tiny bit squashed when Breasts are at maximum size, but its better than clipping, in my opinion. Oh by the way this hair has a new experimental texture. The EA version doesn't use my texture as a diffuse, it uses EA textures. I'm taking EA control to a new level, everyone!
By the way, shout out to Reis, who helped me fix the hair when it looked like this(the hair was meant to be blonde in that image. Reis is a life saver).
This hairstyle's name is based on Amy Winehouse's song Rehab. The fact that she's dead makes me sad. What makes me sadder is that I didn't have as much of an appreciation for her when she was alive, and now that she's dead, I love her work. What does that say about me?
Click to enlarge:
This hairstyle is 12,806 polygons in LOD0. In LOD1, this version is 7,913 polygons. The original version had a LOD1 with somewhere around 5,000 polygons, but it was ugly in-game, so I made it prettier, but also bigger.
*This hairstyle is only available for teen-elder females. I don't usually support children having ridiculous hair, I was not in the mood for converting my version for kids and toddlers, especially because its so dang glamorous.*
Somehow this hair is compatible with breast sliders AND fat sliders despite being so crazy high poly.
-Press CTRL + S to download when you reach the page-
(or go up the to left-hand corner and click file, and select download from the drop-down menu)
DISCLAIMER: I did not mesh this, the Newsea guys did. I am responsible for the new shape, but Newsea's morphs are there, except for the breast morphs, which are mine.
Here is my facebook, and my tumblr, and you can also subscribe to my blog. Additionally, you can comment, any of those will make me happy. All four will make my day.
I'd Rather Be At Home With Ray,
Don't hesitate to let me know if you have issues with anything at all, I will fix them as soon as I can.
I'd love for you to use my work in any picture taking or movie making you may want to do. Please don't re-upload anywhere, and only upload with a sim bundle if you're prepared to link back to this page. Please don't attempt to steal my textures, please don't retexture this fix without my permission, and please don't claim as your own.